Karrnint
Male Orcish Hunter
He is an adult orc with black eyes, scruffy dyed black hair, a long beard, and brown skin.
Personality Traits: Candid, Impatient, Personable.
Alignment: neutral.
Born: 769 AC (Age 32)
Orientation: Hetrosexual
Home: Hunters
Settlement: Camp Mutton
Spouse: Narnmar
Mother: Lornkand (Deceased)
Father: Lornrall (Deceased)
Children
- Lornrall Junior - age 5 ♂
- Karbit - age 3 ♀
- Betlarg Junior - age 1 ♀
Siblings
- Fergforg - age 36 ♀
- Farggot Junior - age 29 ♀
- Tinhun - age 26 ♀
- Kernmang Junior - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 11 | 10 | 10 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +2 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Karrnint is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Karrnint can't use this feature again until you finish a long rest.
- Savage Attacks. When Karrnint scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish, Draconic (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Karrnint's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 10 gp | Rod | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 2 lbs. |