Khooreep

Male Otterfolk Noble

He is an adult otterfolk with black eyes and grey fur with dark brown patches.

Personality Traits: Evasive.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 779 AC (Age 22)

Orientation: Hetrosexual

Home: Khooreep's Manor

Settlement: Taunden

Spouse: Whulun

Mother: Thrieli

Father: Pealee Weelapup

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 10 8 7
-2 +1 -1 -1

ACHPPassive
Perception
Speed
11 12 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +1

Abilities:

  • Hold Breath. Khooreep can hold their breath for up to 30 minutes at a time.
  • Bite. Khooreep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 20 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 5 gp Mace common A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 17 gp 2 cp Money Pouch common Khooreep's money pouch. It has 15 gp, 20 sp and 2 cp in it. ¾ lb.
1 Old pipe common A filthy old clay pipe.
1 50 gp Platinum signet ring common A platinum band, shaped with flat section embossed with the khooreep family crest.
1 5 sp Playing Cards (Gaming set) common A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords.
The cards are made of sturdy cotton card stock, and are lightly waxed to both protect the cards and allow them to be shuffled and dealt easily.
¼ lb.
1 Smooth Stone common A tumbled smooth stone with "Whulun" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 82 gp 5 sp Topaz electrum gorget uncommon A heavy gorget made of electrum, studded with a medium topaz.
1 60 gp Wind-up lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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