Tulumeek
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and grey fur with white fur on their feet.
Personality Traits: Unperturbed, Tolerant.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Khooreep's Manor
Settlement: Taunden
Spouse: Neay
Mother: Foona
Father: Dulull
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 9 | 9 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +2
Abilities:
- Hold Breath. Tulumeek can hold their breath for up to 30 minutes at a time.
- Bite. Tulumeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Alchemical Tables and Ratios Explained" |
By Grhal Baker An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 10 gp | "Grhals Alchemical Tables" |
By Grhal Baker A groundbreaking reference book of chemical combinations and what they do when mixed. Invaluable to the trained alchemist, utterly impenetrable to the layman. When making an arcana skill check with proficiency on the subject of alchemy, you can consult this book to gain +2 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 9 sp 5 cp | Money Pouch | Tulumeek's money pouch. It has 1 gp, 7 sp and 25 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Neay" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 2 cp | Soap |