Haklol Junior

Female Orcish Veteran Adventurer

She is an elderly orc with grey eyes, very short silver hair, and medium green skin.

Personality Traits: Energetic, Tolerant.

Alignment: neutral.

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Mines of Óiin (immigrated from Largbot's Victory)

Spouse: Marblurg (Deceased)

Mother: Parstup (Deceased)

Father: Dergnar (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 8 11 11 12
-1 +1

ACHPPassive
Perception
Speed
13 36 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +4, Survival +3, Perception +3

Abilities:

  • Relentless Endurance. When Haklol is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Haklol can't use this feature again until you finish a long rest.
  • Savage Attacks. When Haklol scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Action Surge. Once per day, Haklol can take an additional action on their turn.
  • Multiattack. Haklol attacks twice.

Spoken Languages: Common, Orcish, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 1 gp Case, map or scroll This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. 1 lb.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 gp 1 sp Money Pouch Haklol's money pouch. It has 1 gp and 10 cp in it. ¼ lb.
1 Picture of a house A printed image made using a Mirror of Frozen Image. It depicts a house.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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