Parmang Stephens
Male Elven Hunter
He is an adult elf with one grey eye (his right is covered by an eye-patch), short strawberry hair in a side parting, a clean shaven face, and golden skin.
Personality Traits: Hilarious, Jumpy, Optimistic.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 534 AC (Age 266)
Orientation: Bisexual
Home: Hunters
Settlement: Largbot's Victory
Spouse: Kibóin daughter of Gimrór
Mother: Elenwril the First
Father: Killnar Stephens (Deceased)
Children
- Hurkdid Stephens - age 107 ♂
Siblings
Half-Siblings (Mother's Side)
- Elebriel Junior - age 188 ♀
- Tutmar Ferritelamp - age 182 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 12 | 11 | 13 |
| -2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Blowgun. Ranged Weapon Attack: +4 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Nature +2
Abilities:
- Fey Ancestry. Parmang has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Dwarvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Kibóin" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Parmang's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Rotten fish | A rotten fish. |