Recruit Mangkor Junior

Male Koboldian Guard

He is an adult kobold with one yellow eye (his right is closed and scarred) and tan scales.

Personality Traits: Pessimistic, Downbeat.

Alignment: neutral.

Born: 779 AC (Age 21)

Orientation: Hetrosexual

Home: Hunters

Settlement: Tillrallville

Mother: Mangnar Junior

Father: Ogglealt

Siblings

Statistics

STRDEXCONWISINTCHR
7 13 11 13 10 10
-1 +1 +1

ACHPPassive
Perception
Speed
14 10 11 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Handaxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Intimidation +2, Animal Handling +3

Abilities:

  • Sunlight Sensitivity. While in sunlight, Mangkor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Mangkor has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 3 gp 6 sp Money Pouch Mangkor's money pouch. It has 1 gp, 25 sp and 10 cp in it. ¾ lb.
1 6 cp Pewter chain bracelet A short chain of tiny pewter links.
1 Pouch of mint A small pouch containing dried mint. It has lost its potency.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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