Marcam
Female Koboldian Highwaywoman
She is an adult kobold with orange eyes and orange-brown scales.
Personality Traits: Daring, Unperturbed.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 775 AC (Age 25)
Orientation: Homosexual
Home: None
Settlement: Tillrallville
Mother: Mangkilt
Father: Tavforg Junior
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 11 | 8 | 11 | 9 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 9 | 30 ft. |
Alignment: lawful good
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +4, Deception +2, Acrobatics +4
Abilities:
- Sunlight Sensitivity. While in sunlight, Marcam has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Marcam has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
- Sneak Attack. Once per turn, Marcam can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Marcam knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 5 sp 5 cp | Money Pouch | Marcam's money pouch. It has 3 gp, 3 sp and 25 cp in it. | ⅝ lb. |
| 1 | 2 gp | Pot, iron | 10 lbs. | |
| 1 | 9 gp | Quartz-studded gold horn sleeve | A sleeve of gold, to be worn around a horn, studded with 2 medium quartzs. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | 25 gp 4 cp | Tourmaline-studded pewter horn sleeve | A sleeve of pewter, to be worn around a horn, studded with 2 small tourmalines. |