Narnkar

Male Koboldian Bandit

He is an adult kobold with one orange eye (his left is covered by an eye-patch) and reddish-brown scales.

Personality Traits: Altruistic, Irritable, Pessimistic.

Alignment: neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: None

Settlement: Tillrallville

Mother: Valherg Junior

Father: Wowglerm Junior (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 9 8 11 9
+1 -1

ACHPPassive
Perception
Speed
12 16 9 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Acrobatics +3, Perception +1

Abilities:

  • Sunlight Sensitivity. While in sunlight, Narnkar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Narnkar has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Sneak Attack. Once per turn, Narnkar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Narnkar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Rarity Description Weight
1 15 gp "A few bad apples" (1st Edition) uncommon By Bofáin Taleforger

Fiction. An honest watchman is framed by corrupt fellow officers. While on the run, he must find proof of his innocence. It is from the first print run.
5 lbs.
1 A short pencil common A short pencil.
5 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 6 sp 7 cp Money Pouch common Narnkar's money pouch. It has 3 gp, 5 sp and 17 cp in it. ½ lb.

Download as Fantasy Grounds NPC

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