Paryar

Female Koboldian Hunter

She is an adult kobold with yellow eyes and reddish-brown scales.

Personality Traits: Impatient.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Hunters

Settlement: Tillrallville

Mother: Sersug (Deceased)

Father: Campar (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 11 8 10 9
+1 -1

ACHPPassive
Perception
Speed
11 6 9 30 ft.

Alignment: lawful good

Size: Small

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1, Nature +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Paryar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Paryar has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 50 gp Draft Horse
1 Empty bottle An empty bottle that once contained a beverage.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Paryar's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 1 cp Sack ½ lb.

Download as Fantasy Grounds NPC

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