Narghush Liltuun

Male Dragonborn Housekeeper

He is an adult dragonborn with amber eyes and white scales.

Personality Traits: Unperturbed, Jovial.

Alignment: neutral.

Born: 753 AC (Age 47)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Alxargan

Spouse: Zenbil Liltuun

Mother: Louie Liltuun (Deceased)

Father: Chester Liltuun (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 8 11 9 10 10
-1

ACHPPassive
Perception
Speed
9 4 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Breath Weapon. As an action Narghush exhales a 15 ft cone of cold. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 cold damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Narghush has resistance to cold damage.

Spoken Languages: Draconic, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
3 Button A loose yellow button.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Zenbil" engraved on the inside.
1 5 sp 1 cp Money Pouch Narghush's money pouch. It has 3 sp and 21 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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