Zereep Whulurupup

Male Otterfolk Seaman

He is an adult otterfolk with black eyes and dark brown fur with light brown spots.

Personality Traits: Jovial, Mean, Upbeat.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: None

Settlement: Ludgershead

Mother: Tooma Whulurupup (Deceased)

Father: Cheall (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 10 8 10
-2 +2 -1

ACHPPassive
Perception
Speed
14 8 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Acrobatics +4, Deception +2, Perception +2

Abilities:

  • Hold Breath. Zereep can hold their breath for up to 30 minutes at a time.
  • Bite. Zereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sea-Legs. Zereep has advantage on dexterity saves while sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "The locked room" By Induilawen

Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder.
5 lbs.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 gp 9 sp 5 cp Money Pouch Zereep's money pouch. It has 1 gp, 9 sp and 5 cp in it. ⁵⁄₁₆ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 Stale hunk of cheese A stale hunk of cheese.

Download as Fantasy Grounds NPC

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