Leonardus Emerson
Male Tiefling
He is an elderly tiefling with silver eyes (behind a pair of spectacles), very short silver hair, a full beard, and brick-red skin. He has small curled horns.
Personality Traits: Serious.
Alignment: chaotic neutral.
Born: 739 AC (Age 61)
Orientation: Hetrosexual
Home: Sea Cove
Settlement: Ludgershead
Mother: Netu Bartlett (Deceased)
Father: Wymark Emerson (Deceased)
Siblings
- Laurence Emerson - age 58 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 6 | 11 | 9 | 14 | 14 |
| -2 | -2 | +2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 8 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +4
Abilities:
- Hellish Resistance. Leonardus has resistance to fire damage.
- Infernal Legacy. Leonardus knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp 2 cp | Copper necklace | A plain copper necklace. | |
| 1 | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | Handkerchief | A small square of cloth with Leonardus stitched in one corner. | ||
| 1 | 8 gp | Large gold ear hoops | A pair of large gold hoop earrings. | |
| 1 | 6 sp 5 cp | Money Pouch | Leonardus' money pouch. It has 5 sp and 15 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |