Durbarurr Icceculik

Male Dragonborn Housekeeper

He is an adult dragonborn with amber eyes and blue scales.

Personality Traits: Optimistic, Impatient.

Alignment: neutral.

He is a follower of Vastra. (NE)

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Jinraxanax

Mother: Kelshannys Icceculik

Father: Goragath Icceculik

Siblings

Statistics

STRDEXCONWISINTCHR
14 10 12 11 10 11
+2 +1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: History +2

Abilities:

  • Breath Weapon. As an action Durbarurr exhales a 30 ft. line of lightning. Each creature in the area must make a dexterity save DC 11. On a failed save they take 2d6 lightning damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Durbarurr has resistance to lightning damage.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "Beneath a blue sky" (Dog-eared) By Peree Doolapup

A collection of poems on the subject beauty.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 1 gp 7 sp 4 cp Money Pouch Durbarurr's money pouch. It has 1 gp, 6 sp and 14 cp in it. ⁷⁄₁₆ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Pouch of oregano A small pouch containing dried oregano. It has lost its potency.

Download as Fantasy Grounds NPC

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