Marrall Cane Elebriwen Ortturn Shurrne

Male Gnomish Hunter

He is an adult gnome with blue eyes, pink hair in braids, stubble, and light pink skin.

Personality Traits: Responsible, Tense, Serious.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 632 AC (Age 169)

Orientation: Hetrosexual

Home: Hunters

Settlement: Port Atelier Pervda

Spouse: Imboroth Drialraos Eledhwin Orjurhan Shurrne (Deceased)

Mother: Littlequench Felix Ortturn (Deceased)

Father: Dergkarr Lavina Cecukith Starnpit Ortturn (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 7 11 10 13 9
-2 -1 +1

ACHPPassive
Perception
Speed
9 6 10 25 ft.

Alignment: neutral good

Size: Small

Senses: Darkvision

Actions:

  • Dart. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +3

Abilities:

  • Gnome Cunning. Marrall has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Dart A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Imboroth Drialraos Eledhwin Orjurhan" engraved on the inside.
1 Handkerchief A small square of cloth with Marrall stitched in one corner.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Marrall's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.

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