Marrall Cane Elebriwen Ortturn Shurrne
Male Gnomish Hunter
He is an adult gnome with blue eyes, pink hair in braids, stubble, and light pink skin.
Personality Traits: Responsible, Tense, Serious.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 632 AC (Age 169)
Orientation: Hetrosexual
Home: Hunters
Settlement: Port Atelier Pervda
Spouse: Imboroth Drialraos Eledhwin Orjurhan Shurrne (Deceased)
Mother: Littlequench Felix Ortturn (Deceased)
Father: Dergkarr Lavina Cecukith Starnpit Ortturn (Deceased)
Children
- Kruampal Honor Florun Shurrne Medrashi Underville - age 131 ♀
- Scudamoran Travis Garcia Shurrne John Parbet - age 118 ♀
- Dáiluin Glni Gheprikir Estelell - age 113 ♀
- Nightstayn Littlecleave Gilly Shurrne Morwiel - age 113 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 7 | 11 | 10 | 13 | 9 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Senses: Darkvision
Actions:
- Dart. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Abilities:
- Gnome Cunning. Marrall has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Imboroth Drialraos Eledhwin Orjurhan" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Marrall stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Marrall's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |