Dorkilt
Female Human Forger
She is an adult human with one grey eye (her right is closed and scarred), very short strawberry hair, and pale white skin.
Personality Traits: Reckless, Tolerant.
Alignment: chaotic evil.
She is a follower of Kalis. (CE)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: None
Settlement: Valhunham (immigrated from Camp Fergrog)
Mother: Karryit
Father: Lornwow Junior (Deceased)
Siblings
Half-Siblings (Father's Side)
- Tavlutt - age 39 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 12 | 8 | 12 | 11 | 10 |
+1 | -1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 14 | 11 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Perception +3, Acrobatics +3
Abilities:
- Sneak Attack. Once per turn, Dorkilt can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Dorkilt knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 7 gp 5 sp 9 cp | Grandiose Quartz necklace | A pewter necklace, with a string of 6 small quartz gems. | |
1 | 2 gp | Holy Symbol (Kalis) | A holy symbol in the shape of a skull. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 6 gp 4 sp 1 cp | Money Pouch | Dorkilt's money pouch. It has 4 gp, 22 sp and 21 cp in it. | 1 lb. |
1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
1 | 28 gp 5 sp | Tourmaline earrings | A pair of electrum earrings, with small tourmaline stones inset. |