Gilbert Fordham-Smith

Male Human Housekeeper

He is an adult human with hazel eyes (behind a pair of spectacles), a horseshoe of light-brown hair, a long beard, and medium brown skin.

Personality Traits: Patient, Upbeat, Honest.

Alignment: lawful neutral.

He is a follower of Solina. (LG)

Born: 761 AC (Age 38)

Orientation: Hetrosexual

Home: Mond's Best Tailors

Settlement: Olmanville (immigrated from Port Newwich)

Spouse: Lanorana Fordham-Smith

Mother: Lavina Smith (Deceased)

Father: Jonah Smith (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 10 13 10 8
+1 -1

ACHPPassive
Perception
Speed
10 4 11 30 ft.

Alignment: lawful neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +3

Spoken Languages: Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Lanorana" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp 4 sp 5 cp Money Pouch Gilbert's money pouch. It has 14 sp and 5 cp in it. ⅜ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 sp Pewter tiara A pewter tiara.
1 Pocket lint Some pocket lint.

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