Guy Dugsheaver

Male Human Highwayman

He is an elderly human with brown eyes, balding silver hair, a soulpatch, and medium brown skin.

Personality Traits: Jovial.

Alignment: neutral.

Born: 750 AC (Age 50)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Reiing)

Mother: Pervoda Dugsheaver (Deceased)

Father: Dyonisius Dugsheaver (Deceased)

Statistics

STRDEXCONWISINTCHR
6 10 13 10 10 11
-2 +1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Deception +2

Abilities:

  • Sneak Attack. Once per turn, Guy can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Guy knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 7 cp A solid pewter neck ring common A chorded pewter band, with a loop clasp, worn around the neck.
1 5 cp Caltrops common As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
5 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover common Some say that four-leaf clovers are a good luck charm.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 9 sp 3 cp Money Pouch common Guy's money pouch. It has 17 sp and 23 cp in it. ¾ lb.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 25 gp 2 sp Tourmaline earring uncommon A gilded copper earring, with a medium tourmaline inset.

Download as Fantasy Grounds NPC

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