Hurkder
Male Orcish Housekeeper
He is an adult orc with black eyes, brown hair in a ponytail, a long beard, and medium green skin.
Personality Traits: Upbeat.
Alignment: chaotic evil.
He is a follower of Vastra. (NE)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Hunters
Settlement: Tilllutt's Beacon
Mother: Starnderg (Deceased)
Father: Ritfizz (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 9 | 11 | 8 | 12 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +3, Animal Handling +2
Abilities:
- Relentless Endurance. When Hurkder is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hurkder can't use this feature again until you finish a long rest.
- Savage Attacks. When Hurkder scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | "Phrenology: Reading Skulls" |
By Doe Green Teaches a method for deducing personality and intellect from the shape of a persons head. Convincingly written but ultimately not useful or true. |
5 lbs. |
| 1 | 10 gp | "Spellships: 1 - The Moon City" |
By Gus Newman The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon. |
5 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 2 gp 3 sp 8 cp | Money Pouch | Hurkder's money pouch. It has 2 gp, 3 sp and 8 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. |