Hurkder

Male Orcish Housekeeper

He is an adult orc with black eyes, brown hair in a ponytail, a long beard, and medium green skin.

Personality Traits: Upbeat.

Alignment: chaotic evil.

He is a follower of Vastra. (NE)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Hunters

Settlement: Tilllutt's Beacon

Mother: Starnderg (Deceased)

Father: Ritfizz (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 9 11 8 12
-1 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic evil

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3, Animal Handling +2

Abilities:

  • Relentless Endurance. When Hurkder is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hurkder can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hurkder scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 6 gp "Phrenology: Reading Skulls" By Doe Green

Teaches a method for deducing personality and intellect from the shape of a persons head. Convincingly written but ultimately not useful or true.
5 lbs.
1 10 gp "Spellships: 1 - The Moon City" By Gus Newman

The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon.
5 lbs.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 2 gp 3 sp 8 cp Money Pouch Hurkder's money pouch. It has 2 gp, 3 sp and 8 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.

Download as Fantasy Grounds NPC

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