Agrhkilt
Male Orcish Cutpurse
He is an adult orc with black eyes, scruffy dark-brown hair, a full beard, and dark green skin.
Personality Traits: Hilarious, Cautious, Optimistic.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: None
Settlement: Tilllutt's Beacon
Mother: Hunfarg Junior (Deceased)
Father: Serkun (Deceased)
Siblings
- Didreg - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 9 | 10 | 11 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Perception +2, Acrobatics +2
Abilities:
- Relentless Endurance. When Agrhkilt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Agrhkilt can't use this feature again until you finish a long rest.
- Savage Attacks. When Agrhkilt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Agrhkilt can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Agrhkilt knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp | Map of the Tilllutt's Beacon area | A map of the area in and around around the beacon of Tilllutt's Beacon. Includes major streets and a few important dwellings. | |
| 1 | 3 gp 4 sp 2 cp | Money Pouch | Agrhkilt's money pouch. It has 3 gp, 4 sp and 2 cp in it. | ³⁄₁₆ lb. |