Urwewen
Female Elven Housekeeper
She is an adolescent elf with grey eyes, very short dyed blond hair, and silvery skin.
Personality Traits: Kind, Pessimistic.
Alignment: neutral.
Born: 741 AC (Age 59)
Orientation: Hetrosexual
Home: Eilineir's Manor
Settlement: Bel-Tsorn
Mother: Nerdaiel the Second
Father: Glorfindenor the Second
Siblings
- Elronny the Third - age 152 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 12 | 12 | 11 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Athletics +2
Abilities:
- Fey Ancestry. Urwewen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 12 gp 6 sp 1 cp | Engraved Tourmaline ring | common | A copper ring, with 1 small a tourmaline stone inset and fine engraving work. | |
| 1 | 25 gp 4 sp | Extravagant Garnet necklace | common | A gilded copper necklace, with a string of 2 small garnet gems. | |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 2 gp 2 sp 8 cp | Money Pouch | common | Urwewen's money pouch. It has 22 sp and 8 cp in it. | ⅝ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |