Hunnorg
Female Giant Bandit
She is an adult giant with green eyes, scruffy dyed strawberry hair, and light brown skin.
Personality Traits: Evasive, Optimistic.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: None
Settlement: Camp Volrit
Mother: Stupblurg
Father: Gorlurg Junior
Siblings
- Altdunk Junior - age 52 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 18 | 10 | 18 | 8 | 6 | 6 |
| +4 | +4 | -1 | -2 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 24 | 9 | 40 ft. |
Alignment: lawful neutral
Size: Huge
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +0, Acrobatics +2
Abilities:
- Sneak Attack. Once per turn, Hunnorg can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Hunnorg knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Giant
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp 3 sp | "Last time" (Mint) |
By Ogglekand Songfoot Not a particularly famous book, but pretty interesting. The book is in mint condition. |
5 lbs. |
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 1 sp 5 cp | Money Pouch | Hunnorg's money pouch. It has 4 gp, 1 sp and 5 cp in it. | ³⁄₁₆ lb. |
| 1 | Rotten fish | A rotten fish. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |