Oggledunk Junior
Female Giant Housekeeper
She is an adult giant with grey eyes, long styled auburn hair, and olive skin.
Personality Traits: Responsible, Kind, Serious.
Alignment: neutral good.
Born: 633 AC (Age 167)
Orientation: Hetrosexual
Home: Dairy
Settlement: Camp Volrit
Spouse: Stupoggle
Mother: Fankill (Deceased)
Father: Tinhun (Deceased)
Children
- Fankill Junior - age 133 ♀
- Parmar - age 130 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 18 | 10 | 18 | 9 | 7 | 6 |
| +4 | +4 | -1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 8 | 10 | 40 ft. |
Alignment: neutral good
Size: Huge
Actions:
- Unarmed Strike. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
Skills: Perception +2
Spoken Languages: Common, Giant
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a sheep. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 6 sp 3 cp | Money Pouch | Oggledunk's money pouch. It has 2 gp, 4 sp and 23 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |