Ziekin Baldwin
Male Human Pirate
He is an adult human with amber eyes, short dark-brown hair in a side parting, a full beard tied in a plat, and light brown skin.
Personality Traits: Introverted.
Alignment: neutral.
Born: 779 AC (Age 21)
Orientation: Homosexual
Home: None
Settlement: Port Dukinborough
Mother: Mutkar Raegenal (Deceased)
Father: Tutnint Baldwin
Siblings
- Didtill Raegenal - age 20 ♀
- Betturn Raegenal - age 18 ♀
- Killmut Baldwin - age 17 ♂
- Luttagrh Raegenal - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 12 | 10 | 10 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 18 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Flintlock Pistol. Ranged Weapon Attack: +2 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Acrobatics +2, Deception +3, Perception +2
Abilities:
- Sneak Attack. Once per turn, Ziekin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Sea-Legs. Ziekin has advantage on dexterity saves while at sailing.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 20 | 2 gp | Black Powder (10) | 10 charges of black powder for use with a firearm. | ⅛ lb. |
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 250 gp | Flintlock Pistol | A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable | 3 lbs. |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 30 | 3 gp | Lead Slug (10) | 10 lead slugs for use with a firearm. They are destroyed after use. | 2 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 8 gp | Map of None | A complete and accurate map of None. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 3 gp 9 sp 4 cp | Money Pouch | Ziekin's money pouch. It has 1 gp, 27 sp and 24 cp in it. | 1 lbs. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 22 gp 2 sp 5 cp | Quartz encrusted shoulder clasp | An elaborate gold shoulder clasp, with 5 small quartz stones inset. | |
| 1 | Shopping list | An old shopping list with most of the items crossed off. |