Killyar Baldwin

Male Orcish Noble

He is an adult orc with black eyes, balding dyed dark-brown hair, bushy sideburns, and light green skin.

Personality Traits: Energetic, Lost Faith, Tense.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Baldwin's Manor

Settlement: Port Dukinborough

Spouse: Dergrog Bradewey

Mother: Starndid Bradewey (Deceased)

Father: Riteb Baldwin (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 11 9 9 10 9
+1

ACHPPassive
Perception
Speed
10 12 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Persuasion +2

Abilities:

  • Relentless Endurance. When Killyar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Killyar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Killyar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 150 gp Adamant ear ring common A plain adamant hoop earring.
1 17 gp 1 sp 4 cp Money Pouch common Killyar's money pouch. It has 16 gp, 9 sp and 24 cp in it. 1 lb.
1 Picture of a dog common A printed image made using a Mirror of Frozen Image. It depicts a dog.
1 60 gp Platinum chain bracelet common A short chain of tiny platinum links.
1 60 gp Platinum necklace common A plain platinum necklace.
1 50 gp Platinum signet ring common A platinum band, shaped with flat section embossed with the baldwin family crest.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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