Prema Prooteepup
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with grey eyes and grey fur with brown fur on their feet.
Personality Traits: Unperturbed.
Alignment: neutral.
Born: 790 AC (Age 10)
Orientation: Hetrosexual
Home: Reetupup's Apothecary
Settlement: Uppingden
Mother: Prootee Rhierupup
Father: Peerup Mietupup
Siblings
- Kookin Prooteepup - age 8 ♂
- Deatu Prooteepup - age 8 ♀
- Mulumeek Prooteepup - age 2 ♂
- Pleyema Prooteepup - age 2 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 12 | 8 | 8 |
| -2 | +1 | -1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 14 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Religion +1, Perception +3
Abilities:
- Hold Breath. Prema can hold their breath for up to 30 minutes at a time.
- Bite. Prema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Prema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Prema is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp 8 sp | "The Magic of Herbs: Healing Made Easy" (Dog-eared) |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 6 sp 6 cp | Money Pouch | Prema's money pouch. It has 4 sp and 26 cp in it. | ⅝ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 1 sp | Polished stone necklace | A string of large polished stone beads. | |
| 1 | 2 gp 8 sp 5 cp | Quartz dangle earrings | A pair of gilded copper earrings, with small quartz stones hanging. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |