Fletu Shrenapup
Female Otterfolk Housekeeper
She is an adolescent otterfolk with grey eyes and grey fur with dark brown fur on their face and chest.
Personality Traits: Evasive.
Alignment: neutral.
Born: 789 AC (Age 11)
Orientation: Hetrosexual
Home: Reetupup's Apothecary
Settlement: Uppingden
Mother: Shrena Feappup (Deceased)
Father: Plielee Reetupup
Siblings
- Clooy Shrenapup - age 13 ♀
- Plealo Shrenapup - age 11 ♂
- Feap Shrenapup - age 9 ♀
- Leyerup Shrenapup - age 9 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 11 | 8 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2
Abilities:
- Hold Breath. Fletu can hold their breath for up to 30 minutes at a time.
- Bite. Fletu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 1 | 9 sp 2 cp | Money Pouch | Fletu's money pouch. It has 7 sp and 22 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |