Hulup Jierepup

Female Otterfolk Poacher

She is an adult otterfolk with black eyes and white fur with light brown spots.

Personality Traits: Cautious, Mean, Pessimistic.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 765 AC (Age 35)

Orientation: Homosexual

Home: None

Settlement: Uppingden

Mother: Jiere Poolipup (Deceased)

Father: Whooll Duluteepup (Deceased)

Statistics

STRDEXCONWISINTCHR
6 15 9 11 11 8
-2 +2 -1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +4, Stealth +4, Perception +2

Abilities:

  • Hold Breath. Hulup can hold their breath for up to 30 minutes at a time.
  • Bite. Hulup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Hulup can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Hulup knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 10 matches.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 2 sp 9 cp Money Pouch Hulup's money pouch. It has 10 sp and 29 cp in it. ¾ lb.
1 2 sp Pewter tiara A pewter tiara.
1 1 sp Polished stone necklace A string of large polished stone beads.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 2 sp Waterskin 5 lbs.

Download as Fantasy Grounds NPC

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