Khoomeek
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.
Personality Traits: Tired, Idealistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: Mietupup's Manor
Settlement: Uppingden
Mother: Tootu (Deceased)
Father: Cheyemeep Neelipup (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 11 | 8 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +1
Abilities:
- Hold Breath. Khoomeek can hold their breath for up to 30 minutes at a time.
- Bite. Khoomeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Dice | A standard six-sided die. | ||
| 1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 19 gp 5 sp | Jade gold chain bracelet | A short chain of tiny gold links, with a small jade attached. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 6 sp 1 cp | Money Pouch | Khoomeek's money pouch. It has 1 gp, 15 sp and 11 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |