Khuluy Prulurepup

Female Otterfolk Noble

She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.

Personality Traits: Dull.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: Prulurepup's Manor

Settlement: Uppingden

Spouse: Liemeep

Mother: Prulure Hielipup (Deceased)

Father: Cloolee Tieteepup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 11 10 11
-2 +1

ACHPPassive
Perception
Speed
11 12 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Khuluy can hold their breath for up to 30 minutes at a time.
  • Bite. Khuluy can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 51 gp 3 sp Aquamarine copper gorget uncommon A heavy gorget made of copper, studded with a medium aquamarine.
1 Button common A loose yellow button.
1 53 gp 7 sp 5 cp Engraved Quartz ring common A platinum ring, with 1 small a quartz stone inset and fine engraving work.
1 50 gp Engraved platinum ring common A platinum ring, with distinctive otterfolk engraving.
1 Negotiable Giving life saving lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After 100 days, the lute's property stops working. If the lute finds a new owner that has not owned it before, the property will work again. 2 lbs.
1 480 gp Imp-powered mistars board uncommon Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check.

The mistars board is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 116 gp Iridot broach uncommon A gold broach, with a small iridot inset.
1 16 gp 8 sp 8 cp Money Pouch common Khuluy's money pouch. It has 14 gp, 26 sp and 28 cp in it. 1¼ lbs.
1 Smooth Stone common A tumbled smooth stone with "Liemeep" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

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