Selinaida Diggerhanger

Female Halfling Housekeeper

She is an adult halfling with amber eyes (behind a pair of spectacles), long flowing auburn hair, and light brown skin.

Personality Traits: Honest, Unperturbed.

Alignment: neutral.

Born: 765 AC (Age 35)

Orientation: Hetrosexual

Home: Verna's Second Hand Old-Clothes

Settlement: Ancoham (immigrated from Conrashire)

Spouse: Sagong Diggerhanger

Mother: Donnha Sandhair

Father: Sadocan Sandhair

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 8 9 8 12
+1 +1 -1 -1 +1

ACHPPassive
Perception
Speed
11 3 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Nature +1

Abilities:

  • Lucky. When Selinaida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Selinaida has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Selinaida can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Chewed gum common A piece of chewed gum.
1 25 gp 2 sp 7 cp Engraved Quartz ring uncommon A gilded copper ring, with 1 very large a quartz stone inset and fine engraving work.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Sagong" engraved on the inside.
1 30 gp Jade ring uncommon A gold ring, with 1 medium a jade stone inset.
1 Lock of hair common An old looking lock of hair, tied with twine.
1 2 sp 5 cp Money Pouch common Selinaida's money pouch. It has 2 sp and 5 cp in it. ⅛ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 50 gp Spellbook common Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. 3 lbs.

Download as Fantasy Grounds NPC

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