Selinaida Diggerhanger
Female Halfling Housekeeper
She is an adult halfling with amber eyes (behind a pair of spectacles), long flowing auburn hair, and light brown skin.
Personality Traits: Honest, Unperturbed.
Alignment: neutral.
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Verna's Second Hand Old-Clothes
Settlement: Ancoham (immigrated from Conrashire)
Spouse: Sagong Diggerhanger
Mother: Donnha Sandhair
Father: Sadocan Sandhair
Children
- Divarse Diggerhanger - age 11 ♂
- Locksra Diggerhanger - age 3 ♀
- Donnha Diggerhanger - age 2 ♀
- Gildda Diggerhanger - age 0 ♀
Siblings
- Olga Foreman - age 40 ♀
- Falco Sandhair - age 39 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 8 | 9 | 8 | 12 |
| +1 | +1 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Nature +1
Abilities:
- Lucky. When Selinaida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Selinaida has advantage on saving throws against being frightened.
- Halfling Nimbleness. Selinaida can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 25 gp 2 sp 7 cp | Engraved Quartz ring | uncommon | A gilded copper ring, with 1 very large a quartz stone inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Sagong" engraved on the inside. | |
| 1 | 30 gp | Jade ring | uncommon | A gold ring, with 1 medium a jade stone inset. | |
| 1 | Lock of hair | common | An old looking lock of hair, tied with twine. | ||
| 1 | 2 sp 5 cp | Money Pouch | common | Selinaida's money pouch. It has 2 sp and 5 cp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 50 gp | Spellbook | common | Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. | 3 lbs. |