Dilocksan Tearogers-Pickett
Female Halfling Dairy Farmer
She is an adult halfling with blue eyes, long tied back brown hair, and light brown skin.
Personality Traits: Honest.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 729 AC (Age 70)
Orientation: Hetrosexual
Home: Dairy
Settlement: Pansyton (immigrated from Conrashire)
Spouse: Theodllo Tearogers-Pickett
Mother: Diloma Tearogers (Deceased)
Father: Fredeac Tearogers (Deceased)
Siblings
- Ena Altherg - age 81 ♀
- Essamundora Sandhair - age 79 ♀
- Cedias Tearogers - age 71 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 10 | 10 | 13 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Dilocksan rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Dilocksan has advantage on saving throws against being frightened.
- Halfling Nimbleness. Dilocksan can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "The locked room" | common |
By Induilawen Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder. |
5 lbs. |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Theodllo" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Dilocksan's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Picture of a landscape | common | A printed image made using a Mirror of Frozen Image. It depicts a landscape. | ||
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |