Dilocksan Tearogers-Pickett

Female Halfling Dairy Farmer

She is an adult halfling with blue eyes, long tied back brown hair, and light brown skin.

Personality Traits: Honest.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 729 AC (Age 70)

Orientation: Hetrosexual

Home: Dairy

Settlement: Pansyton (immigrated from Conrashire)

Spouse: Theodllo Tearogers-Pickett

Mother: Diloma Tearogers (Deceased)

Father: Fredeac Tearogers (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 10 10 13
-2 +2 +1

ACHPPassive
Perception
Speed
12 6 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Dilocksan rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Dilocksan has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Dilocksan can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "The locked room" common By Induilawen

Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder.
5 lbs.
1 50 gp Draft Horse common
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Theodllo" engraved on the inside.
1 9 sp 9 cp Money Pouch common Dilocksan's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 Picture of a landscape common A printed image made using a Mirror of Frozen Image. It depicts a landscape.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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