Hunpit

Male Koboldian Housekeeper

He is an adolescent kobold with yellow eyes and orange-brown scales.

Personality Traits: Hilarious, Upbeat.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Sheep Field

Settlement: Didrurt's Place

Mother: Correg

Father: Nintvol

Siblings

Statistics

STRDEXCONWISINTCHR
7 14 12 12 9 14
-1 +2 +1 +1 +2

ACHPPassive
Perception
Speed
12 5 11 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Hunpit has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Hunpit has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 4 gp "Each enchanting day" (Dog-eared) By Kidáin Latespear

Not a particularly famous book, but surprising to the end.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Dice A standard six-sided die.
1 1 gp 7 sp 7 cp Money Pouch Hunpit's money pouch. It has 15 sp and 27 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback