Stupkand

Male Koboldian Housekeeper

He is an adult kobold with one green eye (his left is closed and scarred) and orange-brown scales.

Personality Traits: Extroverted.

Alignment: neutral.

He is a follower of Vastra. (NE)

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Fish Pond

Settlement: Didrurt's Place

Spouse: Fargborg

Mother: Jergkill (Deceased)

Father: Bitser Junior

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
7 13 10 7 11 8
-1 +1 -1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +1

Abilities:

  • Sunlight Sensitivity. While in sunlight, Stupkand has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Stupkand has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 25 gp "Island Hopping" (Illustrated) By Frank Strickland

Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check. An expensive illustrated edition, with painted etchings.
5 lbs.
1 A matchbook A matchbook containing 4 matches.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 3 sp 4 cp Money Pouch Stupkand's money pouch. It has 1 sp and 24 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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