Rupert Cecukad-Rhadulues

Male Dragonborn Druid

He is an adult dragonborn with brown eyes and black scales.

Personality Traits: Idealistic, Evasive.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 765 AC (Age 35)

Orientation: Hetrosexual

Home: Samuel's Apothecary

Settlement: Troudorixan (immigrated from Arizysnn)

Spouse: Qimeilaen Cecukad-Rhadulues

Mother: Orinnira Bright (Deceased)

Father: Wrakax Bright

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 10 9 9 10
+1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Javelin. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Religion +2, Medicine +2

Abilities:

  • Breath Weapon. As an action Rupert exhales a 30 ft. line of acid. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 acid damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Rupert has resistance to acid damage.
  • Wild Shape. Rupert can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Rupert is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Qimeilaen" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 2 sp 2 cp Money Pouch Rupert's money pouch. It has 20 sp and 22 cp in it. ⅞ lb.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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