Agrhfizz
Male Orcish Bandit
He is an adult orc with one black eye (his right is covered by an eye-patch), auburn hair in a plait, a long beard, and medium green skin.
Personality Traits: Reckless, Optimistic.
Alignment: neutral.
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: None
Settlement: Geeteb Dunk
Mother: Serlol (Deceased)
Father: Kimhurk Junior (Deceased)
Siblings
- Kiltbat Junior - age 27 ♀
- Kernrit - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 12 | 7 | 10 | 10 | 10 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +3, Deception +2, Perception +2
Abilities:
- Relentless Endurance. When Agrhfizz is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Agrhfizz can't use this feature again until you finish a long rest.
- Savage Attacks. When Agrhfizz scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Agrhfizz can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Agrhfizz knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Button | A loose yellow button. | ||
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 1 gp 5 sp | Electrum ear ring | A plain electrum hoop earring. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 2 sp 8 cp | Money Pouch | Agrhfizz's money pouch. It has 2 gp and 28 cp in it. | ⅝ lb. |
| 1 | 5 cp | Painted wood necklace | A string of medium painted wooden beads. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |