Tavsug
Female Orcish Housekeeper
She is an adult orc with grey eyes, long flowing brown hair, and medium green skin.
Personality Traits: Hilarious.
Alignment: neutral evil.
She is a follower of Vastra. (NE)
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Fish Pond
Settlement: Geeteb Dunk
Spouse: Yitder
Mother: Dunkkor Junior (Deceased)
Father: Geetmar Junior (Deceased)
Siblings
- Lurgtav Junior - age 27 ♂
- Botstup Junior - age 16 ♀
- Norgreg - age 15 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 11 | 11 | 10 | 13 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Medicine +2
Abilities:
- Relentless Endurance. When Tavsug is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Tavsug can't use this feature again until you finish a long rest.
- Savage Attacks. When Tavsug scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 4 sp 4 cp | Money Pouch | Tavsug's money pouch. It has 2 sp and 24 cp in it. | ½ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |