Hanthak

Female Human Bandit

She is an adult human with one amber eye (her right is covered by an eye-patch), dyed strawberry hair in a pigtails, and light brown skin.

Personality Traits: Energetic, Impatient.

Alignment: chaotic neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: None

Settlement: Geeteb Dunk

Mother: Oleeb (Deceased)

Father: Hunpar Junior (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 9 8 9 8
-1 -1

ACHPPassive
Perception
Speed
11 16 9 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +1, Stealth +2

Abilities:

  • Sneak Attack. Once per turn, Hanthak can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Hanthak knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 sp Mess Kit This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. 1 lb.
1 2 gp 7 sp 1 cp Money Pouch Hanthak's money pouch. It has 1 gp, 16 sp and 11 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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