Ritlarg Junior
Female Giant Bandit
She is an adult giant with one amber eye (her left is covered by an eye-patch), long styled dyed brown hair, and medium brown skin.
Personality Traits: Hilarious, Impatient.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: None
Settlement: Kilthakville
Mother: Gloorherg Junior
Father: Dorfizz Junior
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 17 | 10 | 18 | 8 | 8 | 7 |
| +3 | +4 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 24 | 9 | 40 ft. |
Alignment: neutral good
Size: Huge
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +1, Perception +1
Abilities:
- Sneak Attack. Once per turn, Ritlarg can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Ritlarg knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Giant
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Handkerchief | A small square of cloth with Ritlarg stitched in one corner. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 9 sp 7 cp | Money Pouch | Ritlarg's money pouch. It has 1 gp, 29 sp and 7 cp in it. | ¾ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | 2 sp | Waterskin | 5 lbs. |