Fizztin
Female Orcish Housekeeper
She is an adolescent orc with grey eyes, scruffy light-brown hair, and brown skin.
Personality Traits: Mean.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Hunters
Settlement: Mutgor Beacon
Mother: Tinhock
Father: Morgreg
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 10 | 13 | 11 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Perception +3
Abilities:
- Relentless Endurance. When Fizztin is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Fizztin can't use this feature again until you finish a long rest.
- Savage Attacks. When Fizztin scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a duck. | ||
| 1 | 4 gp 1 sp 5 cp | Extravagant Quartz necklace | A gilded copper necklace, with a string of 3 small quartz gems. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 2 cp | Money Pouch | Fizztin's money pouch. It has 19 sp and 12 cp in it. | ⅝ lb. |
| 1 | 2 gp 8 sp 5 cp | Quartz earrings | A pair of gilded copper earrings, with small quartz stones inset. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |