Kartill

Male Halfling Housekeeper

He is an adolescent halfling with brown eyes, short black hair, and dark brown skin.

Personality Traits: Lost Faith, Jovial, Shy.

Alignment: neutral.

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Goat Field

Settlement: Mutgor Beacon

Mother: Fatimnca Dugsward

Father: Karrgot

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 11 13 8 11
+1 +1 +1 -1

ACHPPassive
Perception
Speed
11 4 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3

Abilities:

  • Lucky. When Kartill rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Kartill has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Kartill can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling

Inventory

Quantity Value Item Description Weight
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 1 sp Money Pouch Kartill's money pouch. It has 10 cp in it. ³⁄₁₆ lb.
1 Old pipe A filthy old clay pipe.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback