Altdid

Male Orcish Hunter

He is an adult orc with one grey eye (his left is closed and scarred), black and grey streaked hair worn in a rounded bowl cut, stubble, and dark green skin.

Personality Traits: Oblivious.

Alignment: chaotic evil.

He is a follower of Kalis. (CE)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Hunters

Settlement: Mutgor Beacon

Spouse: Recruit Lornole Junior

Mother: Lornkill (Deceased)

Father: Martin (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 9 9 9 10 9
+1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: chaotic evil

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +2

Abilities:

  • Relentless Endurance. When Altdid is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Altdid can't use this feature again until you finish a long rest.
  • Savage Attacks. When Altdid scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 50 gp Draft Horse
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Altdid's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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