Margloor

Female Orcish Forger

She is an adult orc with one black eye (her left is white and discolored), dyed strawberry hair in a ponytail, and medium green skin.

Personality Traits: Greedy, Tired, Optimistic.

Alignment: neutral.

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: None

Settlement: Karrlurg Kor

Spouse: Cammut (Deceased)

Mother: Betnint (Deceased)

Father: Yitlurg (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 11 11 11 10 11

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Perception +2, Deception +2

Abilities:

  • Relentless Endurance. When Margloor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Margloor can't use this feature again until you finish a long rest.
  • Savage Attacks. When Margloor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Margloor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Margloor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 Button A loose blue button.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 3 gp Electrum earrings A pair of electrum hoop earrings.
1 3 gp Electrum necklace A plain electrum necklace.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 4 sp 3 cp Money Pouch Margloor's money pouch. It has 4 gp, 13 sp and 13 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback