Tuthurk

Male Orcish Confidence Trickster

He is an elderly orc with one grey eye (his right is closed and scarred), a white quiff, a big bushy moustache, and grey skin.

Personality Traits: Extroverted, Impatient, Serious.

Alignment: lawful good.

He is a follower of Solos. (LN)

Born: 764 AC (Age 36)

Orientation: Bisexual

Home: None

Settlement: Karrlurg Kor

Mother: Karragrh (Deceased)

Father: Luttnarn (Deceased)

Statistics

STRDEXCONWISINTCHR
13 10 12 11 11 13
+1 +1 +1

ACHPPassive
Perception
Speed
10 7 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +3, Sleight of Hand +2, Deception +3, Perception +2

Abilities:

  • Relentless Endurance. When Tuthurk is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Tuthurk can't use this feature again until you finish a long rest.
  • Savage Attacks. When Tuthurk scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Tuthurk can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Tuthurk knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
2 Broken arrow A broken arrow, missing its tip.
1 15 gp Clothes, fine 6 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 cp Dens (Gaming set) 100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped.
Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game.
6 lbs.
1 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 6 gp 5 sp 8 cp Money Pouch Tuthurk's money pouch. It has 5 gp, 13 sp and 28 cp in it. ⅞ lb.
1 5 cp Painted wood necklace A string of medium painted wooden beads.

Download as Fantasy Grounds NPC

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