Celeon

Male Elven Veteran Adventurer

He is an adult elf with brown eyes, dark-brown hair in braids, a clean shaven face, and medium brown skin.

Personality Traits: Energetic, Kind, Tolerant.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 436 AC (Age 364)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Mines of Kiórói (immigrated from Bel-Iydri)

Mother: Galadrial the First

Father: Voronnor the First

Siblings

Statistics

STRDEXCONWISINTCHR
12 14 14 11 10 10
+1 +2 +2

ACHPPassive
Perception
Speed
15 48 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Acrobatics +5

Abilities:

  • Fey Ancestry. Celeon has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Celeon can take an additional action on their turn.
  • Multiattack. Celeon attacks twice.

Spoken Languages: Elvish, Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 3 gp Gold ear stud A plain gold stud, with a pin & clasp.
1 3 gp 4 sp 1 cp Money Pouch Celeon's money pouch. It has 3 gp, 4 sp and 1 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
3 Rusty nail A rusty old nail.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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