Orori Songbottom
Male Dwarven Housekeeper
He is an adult dwarf with amber eyes (behind a pair of spectacles), short auburn hair, a long beard, and medium brown skin.
Personality Traits: Altruistic, Responsible.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 735 AC (Age 65)
Orientation: Hetrosexual
Home: Daughter of Maharin's Furriers
Settlement: Basaltton
Spouse: Kinwin daughter of Náluin
Mother: Bodin daughter of Glurin
Father: Kilbun Songbottom
Children
- Dáinuin daughter of Kinwin - age 4 ♀
Siblings
- Faini Songbottom - age 74 ♂
Half-Siblings (Father's Side)
- Foruith daughter of Nauglli - age 133 ♀
- Bodorin Songbottom - age 131 ♂
- Mîarin daughter of Nauglli - age 128 ♀
- Floral daughter of Nauglli - age 120 ♀
- Dural Songbottom - age 118 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 14 | 10 | 10 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Dwarven Resilience. Orori has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Handkerchief | A small square of cloth with Orori stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 sp 3 cp | Money Pouch | Orori's money pouch. It has 1 sp and 3 cp in it. | ¹⁄₁₆ lb. |
| 1 | 2 gp | Ornate Key | An ornate key with "Kinwin" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |