Huneb Junior
Male Human Bandit
He is an adult human with green eyes, scruffy white hair, a full beard, and pale white skin.
Personality Traits: Secretive, Mean.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 751 AC (Age 49)
Orientation: Homosexual
Home: None
Settlement: Bandit Camp (immigrated from Norgserham)
Mother: Yitkun (Deceased)
Father: Agrhkand (Deceased)
Siblings
- Gorlurg - age 46 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 12 | 9 | 12 | 7 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 18 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Acrobatics +2, Stealth +2
Abilities:
- Sneak Attack. Once per turn, Huneb can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Huneb knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 3 sp 9 cp | Money Pouch | Huneb's money pouch. It has 2 gp, 22 sp and 19 cp in it. | ⅞ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |