Edith Sherwood
Female Human Housekeeper
She is an adolescent human with grey eyes, long strawberry hair tied back in a knot, and pale white skin.
Personality Traits: Extroverted, Energetic, Kind.
Alignment: neutral.
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Nortbourne
Mother: Nell Sherwood
Father: Luther Sherwood
Siblings
- Lagot Sherwood - age 19 ♂
- Otis Sherwood - age 14 ♂
- Jim Sherwood - age 13 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 9 | 11 | 8 | 11 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 3 - The World of Tomorrow" | common |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C. |
5 lbs. |
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 27 gp 8 sp 8 cp | Engraved Quartz-studded ring | uncommon | A electrum ring, with 2 large quartz stones inset and fine engraving work. | |
| 1 | 4 gp | Gold ring | common | A plain gold band. | |
| 1 | 2 gp 8 sp 6 cp | Money Pouch | common | Edith's money pouch. It has 1 gp, 18 sp and 6 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of mint | common | A small pouch containing dried mint. It has lost its potency. |