Fanfan Junior
Male Orcish Housekeeper
He is an adult orc with black eyes (the right of which is glass), a light-brown quiff, stubble, and brown skin.
Personality Traits: Unperturbed, Upbeat, Optimistic.
Alignment: neutral.
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Wild Orchard
Settlement: Betlolville
Mother: Batnorg (Deceased)
Father: Valturn Junior
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 9 | 10 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, History +2
Abilities:
- Relentless Endurance. When Fanfan is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Fanfan can't use this feature again until you finish a long rest.
- Savage Attacks. When Fanfan scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Button | A loose blue button. | ||
| 1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 1 | 8 cp | Copper ring | A plain copper band. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 gp 8 sp 5 cp | Money Pouch | Fanfan's money pouch. It has 27 sp and 15 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 20 gp | Thin platinum ear ring | A thin hoop of platinum wire, worn as an earring. |