Botkim
Male Orcish Hunter
He is an adult orc with grey eyes, short dark-brown hair in a side parting, a clean shaven face, and medium green skin.
Personality Traits: Energetic, Serious, Personable.
Alignment: neutral.
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: Hunters
Settlement: Camp Digort
Spouse: Karrbat
Mother: Tavser (Deceased)
Father: Dergoggle (Deceased)
Children
- Dergoggle Junior - age 6 ♂
- Hantyar - age 3 ♀
Siblings
- Worreg Junior - age 34 ♂
- Blurglutt - age 29 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 8 | 13 | 11 | 10 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +3, Nature +2
Abilities:
- Relentless Endurance. When Botkim is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Botkim can't use this feature again until you finish a long rest.
- Savage Attacks. When Botkim scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | Button | common | A loose blue button. | ||
| 1 | 5 cp | Dart | common | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | common | Botkim's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 6 cp | Pewter necklace | common | A plain pewter necklace. | |
| 1 | 27 gp 7 sp 5 cp | Quartz-studded ring | uncommon | A electrum ring, with 2 large quartz stones inset. |