Ralph James the 2nd

Male Human Housekeeper

He is an adult human with brown eyes, dyed dark-brown hair in braids, a clean shaven face, and medium brown skin.

Personality Traits: Evasive, Daring.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 755 AC (Age 45)

Orientation: Hetrosexual

Home: James' Masons

Settlement: Camberstable

Mother: Katherine James (Deceased)

Father: Stacius James (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 11 14 11 10
+1 +1 +2

ACHPPassive
Perception
Speed
11 4 12 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Insight +4

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
1 1 gp 2 sp Copper gorget A heavy gorget made of copper.
1 12 gp 6 sp 1 cp Engraved Jade ring A copper ring, with 1 small a jade stone inset and fine engraving work.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 6 sp 3 cp Money Pouch Ralph's money pouch. It has 4 sp and 23 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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